Yahtzee Online Game: Scoresheet Calculator, Solitaire, or Multiplayer

Yahtzee Online Game Sign

This virtual dice game is based on the popular Yahtzee game, but also includes options for playing with your own dice (Yahtzee Scoresheet Calculator), playing solitaire, or playing multiplayer with up to 5 friends (some use it to play Yahtzee to see who pays the bill).

Each dice roll continuously generates a random number from one to six for each of the five dice, for a random amount of time (shake time). Players can then choose to hold or roll any of the dice for up to two additional rolls.

Plus, after each roll, the built-in calculator displays the possible score for each unfilled combination based on the dice rolled.

And finally, the solitaire game includes a high and average score report, along with a printable game report that includes all games played during the current session. The multiplayer game declares a winner and offers a printable game report for the game just completed.

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Yahtzee Online Game

Play Yahtzee online by yourself or with up to 5 friends.
Special Instructions

Learn More

Selected Data Record:

A Data Record is a set of calculator entries that are stored in your web browser's Local Storage. If a Data Record is currently selected in the "Data" tab, this line will list the name you gave to that data record. If no data record is selected, or you have no entries stored for this calculator, the line will display "None".

DataData recordData recordSelected data record: None
Use type:Use type:Use type:Use type:

Use type:

Select "Calculator" to play with your own dice, select "Solitaire" to play Yahtzee solo, or select the number of players if playing multiplayer.

If you choose "Solitaire", games will be temporarily stored in between resets and can be viewed and printed by clicking the "Printer Friendly Report" button that is made available at the end of each game.

If you choose a number of players, a printable game report will be available at the end of the game, but games are not stored for more than one game.

It's important to note that once you start a game you will need to click the "Reset" button in order to change your selection on this line.

Game Instructions:

Each player gets 13 turns, each of which includes up to 3 rolls of the dice per turn, and each player must fill one of the 13 combinations to conclude each turn (click a combination's name for a popup description). To fill one of the combinations, the player clicks the button displaying its score, which ends the player's turn.

During each turn, the player makes an initial roll of the dice by clicking the "Roll Dice" button. The player can then either fill a combination, or they can choose which dice they would like to hold and which dice they would like to roll, and then roll the dice a second time. Once again the player can then either fill a combination, or they can choose which dice they would like to hold and which dice they would like to roll, and then roll the dice a third and final time.

To mark dice to hold, check the checkbox above the dice. To mark dice to roll, uncheck the checkbox. Note that can also click the dice themselves to toggle between hold (H) and roll (R).

At the completion of each roll, the self-calculating scoresheet will display buttons containing the available points in all unfilled combinations.

The game ends once all players have filled all 13 combinations, at which point a winner will be declared (multiplayer only), and a "Printer Friendly Report" button will appear below the scoresheet.

Roll 1st of 3 tries.
Game #1 Upper
Ones

Ones:

The calculator adds up the number of dice that are displaying a single dot. For example, if after your third roll, the dice displayed are 1 3 1 4 1, the calculator will enter 3 in the "Ones" field.

Twos

Twos:

The calculator multiplies the number of dice that are displaying two dots by two. For example, if after your third roll, the dice displayed are 2 2 5 2 2, the calculator will enter 8 in the "Twos" field.

Threes

Threes:

The calculator multiplies the number of dice that are displaying three dots by 3. For example, if after your third roll, the dice displayed are 3 3 1 4 1, the calculator will enter 6 in the "Threes" field.

Fours

Fours:

The calculator multiplies the number of dice that are displaying four dots by 4. For example, if after your third roll, the dice displayed are 4 3 4 4 6, the calculator will enter 12 in the "Fours" field.

Fives

Fives:

The calculator multiplies the number of dice that are displaying five dots by 5. For example, if after your third roll, the dice displayed are 4 5 5 5 6, the calculator will enter 15 in the "Fives" field.

Sixes

Sixes:

The calculator multiplies the number of dice that are displaying six dots by 6. For example, if after your third roll, the dice displayed are 6 5 4 5 6, the calculator will enter 12 in the "Sixes" field.

Subtotal

Subtotal:

The calculator keeps a running sum of the previous 6 rows ("Ones" through "Sixes") and displays the total on this line.

Bonus

Bonus:

In order to be awarded a 35-point bonus, the subtotal of the upper section must equal or exceed 63. Prior to being awarded the bonus, the calculator will display a negative number indicating how many points the player is short of being awarded the bonus.

Upper Total

Upper Total:

This is the combined total of the subtotal and bonus from the Upper section.

Game #1 Lower
3 of a kind

3 of a kind:

Three of a kind is when any 3 dice are displaying the same number of dots, in which case the sum of all 5 dice will be entered as the score.

4 of a kind

4 of a kind:

Four of a kind is when any 4 dice are displaying the same number of dots, in which case the sum of all 5 dice will be entered as the score.

Full house

Full house:

A full house is when 3 dice are displaying the same number of dots while the other 2 dice are displaying the same number of dots, but not the same as the other 3. For example, if the dice display 3,2,3,2,3, a full house has been achieved and a score of 25 will be awarded.

Small straight

Small straight:

A small straight is achieved when a sequence can be formed from any 4 of the 5 dice. Possible small straights include: 1234, 2345, and 3456. A score of 30 is awarded for a small straight.

Large straight

Large straight:

A large straight is achieved when a sequence can be formed from all 5 dice. Possible large straights include: 12345 and 23456. A score of 40 is awarded for a small straight.

Yahtzee

Yahtzee:

A Yahtzee is achieved when all 5 dice are displaying the same number of dots (5 of a kind). A score of 50 is awarded for a Yahtzee. If the Yahtzees has already been filled, you can choose to fill any of the following if not already filled:

  • The corresponding line in the count section (score 55555 on the "Fives" row as 25).
  • Three of a kind in the Poker section.
  • Four of a kind in the Poker section.
  • Full house
  • Small straight
  • Large straight
  • Chance
Chance

Chance:

Chance is the total of all dice and can be used with any combination at any time.

Lower Total

Lower Total:

This is the total points for the Upper section.

Grand Total

Grand Total:

This is the running combined total of the Upper and the Lower section totals.

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Help and Tools

Adjust Calculator Width:

Move the slider to left and right to adjust the calculator width. Note that the Help and Tools panel will be hidden when the calculator is too wide to fit both on the screen. Moving the slider to the left will bring the instructions and tools panel back into view.

Also note that some calculators will reformat to accommodate the screen size as you make the calculator wider or narrower. If the calculator is narrow, columns of entry rows will be converted to a vertical entry form, whereas a wider calculator will display columns of entry rows, and the entry fields will be smaller in size ... since they will not need to be "thumb friendly".

Show/Hide Popup Keypads:

Select Show or Hide to show or hide the popup keypad icons located next to numeric entry fields. These are generally only needed for mobile devices that don't have decimal points in their numeric keypads. So if you are on a desktop, you may find the calculator to be more user-friendly and less cluttered without them.

Stick/Unstick Tools:

Select Stick or Unstick to stick or unstick the help and tools panel. Selecting "Stick" will keep the panel in view while scrolling the calculator vertically. If you find that annoying, select "Unstick" to keep the panel in a stationary position.

If the tools panel becomes "Unstuck" on its own, try clicking "Unstick" and then "Stick" to re-stick the panel.